![]() In the early 1970s, the contemporary vision of bioregionalism began to be formed through collaboration between natural scientists, social and environmental activists, artists and writers, community leaders, and back-to-the-landers who worked directly with natural resources. Plains Sign Language +0.The concept of Cascadian bioregionalism is closely identified with the environmental movement. Horse Riders +10% Cavalry to infantry ratio −20% Envoy travel time +10% Movement speed Plains Sign Language +0.5 Yearly prestige Peaceful People +1 Diplomatic reputation −10% Stability cost modifier Traditions: +1 Tolerance of the true faith −25% State maintenanceīison Hunters −10% Development cost −10% Land attrition Notes: This region holds provinces necessary for forming Quebec. Traditions: +5% Ship durability +50% Naval forcelimit modifierĭeer Clan +1 Max promoted culture −25% Promote culture costĮagle Clan +10% Improve relations −25% Cost to fabricate claims Notes: This region holds provinces necessary for forming California. Kachina Dolls −10% Stability cost modifierĬlown Societies +2 Tolerance of the true faith +10% Religious unity Traditions: +25% National garrison growth −15% Advisor costsĪdobe Architecture −10% Construction cost For a list of all available tags check the countries article. Worth noting, a nation is assigned a home region based on its capital's location, location names use the default localisation for consistency reasons (for searching in-game enter the provided province numbers). Other tags, later start/pure formables/revolters ("wild card" stats), are mentioned at the top. Table listings include: 1444 starting nations, 1444 releasable nations. Notes: These articles refer to the state of the world at the start of the grand-campaign () meaning, if a nation is picked in other time points it may have different attributes. Hashashin Israel Jomsvikings Knights Templar Libertatia New Providence Port Royal Salé Tortuga They can appear if another nation chooses to form them.Īndalusia Aotearoa Arabia Bavaria Bharat Bukhara Commonwealth Deccan Egypt Franconia Germany Golden Horde Great Britain Greece Hanover Hawai'i Hindustan Holy Roman Empire Ilkhanate Inca Ireland Italy Japan Jerusalem Kurland Lotharingia Malaya Manchu Marathas Maya Mongol Empire Mughals Nagpur Nepal Netherlands Pomerania Prussia Punjab Qing Rajputana Roman Empire Romania Rûm Russia Ruthenia Sardinia-Piedmont Scandinavia Shan Silesia Sokoto Spain Swabia Tibet Tuscany Two Sicilies Viti Westphalia YuanĪlaska Australia Brazil California Cascadia Chile Colombia Florida Haiti Illinois La Plata Louisiana Mexico Paraguay Peru Quebec Texas United Central America United States Venezuela Vermont Zealandia Some of these nations don't exist at the 1444 campaign start. Eastern Algonquian and Iroquoian in the eastern part.įormable / Reformable nations.Apachean, Caddoan and Muskogean in the southern part.Plains Algonquian and Siouan in the central part.Na-Déné, Penutian and Sonoran in the western part.Central Algonquian in the central and northern parts.All nations in these parts belong to the North American technology group.All nations in these parts follow the Totemist religion.All nations in these parts are governed by Native Councils.The break-down of the North America super-region is as follows: The new nation will be a subject of its mother nation until it will declare and win an independence war. The provinces in this area belong to colonial regions which if colonized by an outside nation (not from the continent) will form a colonial nation once enough of them have been settled in a single colonial region. Due to the big technology gap between the native nations here and outside forces the majority of them get conquered early on in the game, unless a single power managed to unify enough of the minor nations under one banner before trying to oppose the invading forces. While the land is mostly uncolonized the player will be able to find here many nations which consist mostly of OPM migratory tribes and sport unique mechanics available only to natives on the American continent. North America super-region in 1444 is a rather homogeneous area in terms of government form, religion and technology group. ![]() The regional divisions of the North American super-region. ![]()
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